The Witcher 3 – Virtual Empathy & Moral Reflection In Video Games

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A video essay exploring how The Witcher 3 makes players empathize with its virtual world and characters, uses agency to evoke affective moral responses, and encourages moral reflection.

Sources:
– Hartmann, T., Toz, E., & Brandon, M. (2010). Just a game? Unjustified virtual violence produces guilt in empathetic players. Media Psychology, 13, 339-363.
– Grizzard, M., Tamborini, R., Sherry, J.L. & Weber, R. (2017) Repeated Play Reduces Video Games’ Ability to Elicit Guilt: Evidence from a Longitudinal Experiment. Media Psychology, 20, 267-290

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